VR was the hype of 2016 promising a new future for games and interactive storytelling. Then - one by one - the highend platforms arrived: The Vive, the Oculus Rift and the PlayStation VR. And now the first generation of content is on the market, games have been shipped and reviews are in. It is time to talk about VR again - based on experience. At the PLAY2017 seminar VR-professionals will share their experiences and try to answer some fundamental questions: How is VR game development different from non-VR game development? What new considerations does VR imply and what are the new possibilities for gameplay and for player engagement?
This seminar is the 13th annual PLAY seminar discussing the forefront of game development and gaming culture. It is organized by Creative Europe Denmark, DFI Spilordningen and DADIU.