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Juryens pris til Spilmuseet

11.04.2014 - 11:48

Ved Producentforeningens SpilPrisen som blev uddelt i går aftes gik juryens specialpris til Spilmuseet ved Rune og Eddie Keller for en uvurderlig indsats med at samle og bevare 40 års spilhistorie.

Kristian Leth var konferencier og ca 200 gæster fra spilbranchen var publikum ved uddelingen af SpilPrisen på Kayakbar under Knippelsbro midt i København. Forced - Betadwarf fik prisen Game of the year og vandt også i kategorierne Visuals og Game Design. Spillet Punish Panda - Burnt Flamingo/DADIU vandt i Showcase-kategorien; 140 - Jeppe Carlsen/Jakob Schmid/Niels Fyrst fik prisen for årets lyddesign i kategorien Sound; Artistic Achievement gik til The Silent Age - House on Fire og Cloud Chamber - Investigate North fik Innovationsprisen. Og som nævnt gik juryens specialpris til Rune og Eddie Keller for deres enestående arbejde med Spilmuseet. 

Se billeder fra aftenen

SpilPrisen er sat i verden af Producentforeningen for at hylde de bedste danske spil fra 2013 og for at sætte fokus på den danske spilbranche. Juryen har udvalgt de nominerede og vinderne er fundet ved afstemning, hvor alle med tilknytning til den danske spilbranche har haft mulighed for at stemme. I alt 375 personer fra branchen har stemt, og alle afgivne stemmer er kontrolleret for netop tilknytning til branchen.

The winners
Showcase
This award goes to a non-commercial game developed by either a group or an individual. The games in this category are student games, demos, prototypes or games developed during Game Jams. The winner of “Showcase” is a game, that showcases the most talent, the coolest creativity and the best playable presentation of skill and craftmanship.
 
• Punish Panda - Burnt Flamingo/DADIU

Visuals
The award for Best Visuals goes to the most coherent, expressive and all out best visual design in a Danish game. The award can be won by either teams or individuals.
Forced - BetaDwarf
Sound
The award for Best Sound goes to the most coherent, expressive and all out best audio design and music in a Danish game from the past year. The award can be won by either teams or individuals.
140 - Jeppe Carlsen/Jakob Schmid/Niels Fyrst
Game Design
The award for Best Design goes to the most coherent, expressive and all out best game design in a Danish game. The award can be won by either teams or individuals.
• Forced - BetaDwarf
Artistic Achievement
The award for Artistic Achievement is presented to the one Danish game, which showed the most artistic guts in showcasing games as an expressive artform in the past year.
• The Silent Age - House on Fire
Innovation
The one game of the year that shows innovation across several areas. The winner is a game that gives new perspectives and new horizons for games as an expressive medium.
• Cloud Chamber - Investigate North
 
Game
Simply the best Danish game of the year by all means.
 
• Forced - BetaDwarf
 
Special Jury Award
 
Rune & Eddie Keller, Spilmuseet